﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ShevaEngine.Core.Modules.Graphics
{
    /// <summary>
    /// Trida render state.
    /// </summary>
    public class RendererState
    {
        /// <summary>Render type.</summary>
        public RenderStateType RenderType;
        ///// <summary>Kamera.</summary>
        //public BaseCamera Camera;
        ///// <summary>Aktualni material.</summary>
        //public Material Material;
    }

    /// <summary>
    /// Typ passu.
    /// </summary>
    public enum RenderStateType : int
    {
        Default,
        Editor,
        ShadowMap,
    }
}
